Rigged Fox
Stylized quadruped with a clean spine chain and auto-skinned limbs. Animation-ready out of the box.
the engine dedicated to motion
A single sentence or reference image becomes production-grade geometry: rigged, skinned and ready to move in the pipelines you already use.
try the engine, create nowSpiral Spectrum Permutation reads a sentence the way an artist reads a brief, pulling out form, material, motion and mood, then folds that intent into clean, quad-dominant geometry. Flexible and pipeline-aware, the output adapts to whether you are building a game, a film shot, or a product twin.
You get direct access to rig-ready meshes with automated skinning, PBR textures up to 4K, and exports that drop straight into Unity, Unreal and Blender. The goal is not a pretty render; it is a file you can actually open and animate.
these are the questions we hear most from studios exploring generative 3D
every asset below started as a single line of text and left as a file you can rig, light and ship
write your own sentence
Stylized quadruped with a clean spine chain and auto-skinned limbs. Animation-ready out of the box.
Hard-surface character with segmented plating, resolved as separate rigid pieces for mechanical motion.
Emissive trim and PBR paint on a game-ready shell. LOD-aware topology for real-time scenes.
Organic sculpt with wing membranes laid out for deformation, exported with a full texture set.
an idea, a character, a machine?
describe what should exist and watch the concept take shape
concept preview: samples are pre-authored and nothing you type leaves your browser
Desktop workspace for batch generation, versioning and team review.
Drop the SSP engine straight into your own pipeline over REST, with Unity and Unreal SDKs.
Animation-first output: auto-rig presets, skinning hints and motion-capture compatible skeletons.
Albedo, normal, roughness and metallic maps generated alongside every mesh.
An interactive space where a sentence becomes a character you can walk with. enter →
from the first sentence to a file in your scene, each step is designed to keep the intent intact and the topology clean
the sentence or image is decomposed into form, material, motion and mood
spiral permutation resolves that intent into quad-dominant geometry built for deformation
auto-rig and skinning land the asset ready for your timeline, with mocap-compatible skeletons
OBJ / FBX / GLTF with a full PBR set, straight into Unity, Unreal, Blender or Maya
joining CHOKMAH Labs means shaping how studios move from an idea to a rigged asset in one step, for the games, films and products of tomorrow.
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