Animation-ready 3D generation

the engine dedicated to motion

A single sentence or reference image becomes production-grade geometry: rigged, skinned and ready to move in the pipelines you already use.

try the engine, create now
SSP ENGINE / v1.5 PREVIEW

key figures

_1sentence is all it takes to start
_2input modes: text and image
_3export formats: OBJ, FBX, GLTF
_4KPBR texture resolution

what is the SSP engine?

Spiral Spectrum Permutation reads a sentence the way an artist reads a brief, pulling out form, material, motion and mood, then folds that intent into clean, quad-dominant geometry. Flexible and pipeline-aware, the output adapts to whether you are building a game, a film shot, or a product twin.

You get direct access to rig-ready meshes with automated skinning, PBR textures up to 4K, and exports that drop straight into Unity, Unreal and Blender. The goal is not a pretty render; it is a file you can actually open and animate.

Our engine

  • interpretation. form, material, motion and mood decomposed from a single line of text or a reference image
  • folding. spiral permutation resolves intent into quad-dominant topology built for deformation
  • animation. auto-rig presets, skinning hints and motion-capture compatible skeletons
  • delivery. OBJ / FBX / GLTF with PBR texture sets, LOD-aware and engine-ready

your questions, answered

these are the questions we hear most from studios exploring generative 3D

what does the engine actually produce?
A mesh with quad-dominant topology, a PBR texture set and, for characters, a rig and skin weights. Exported as OBJ, FBX or GLTF so it opens in any modern DCC or game engine.
is the output really animation-ready?
Yes. Edge flow is laid out for deformation rather than just for stills, and the auto-rig presets follow common humanoid and quadruped conventions so retargeting works.
what inputs can I give it?
A sentence, a reference image, or both. Style and usage toggles (realistic, stylized, cartoon; game, animation, film) steer the result toward your pipeline.
what is the demonstration on this site?
A concept preview. The samples shown here are pre-authored to illustrate the intended experience; they are not generated live in your browser, and nothing you type is sent to a server.
which engines and tools are supported?
Unity and Unreal through native SDKs, Blender and Maya through standard interchange formats. A REST API is available for custom pipelines.
how do I get in touch?
Email chokmah3dai@gmail.com. Tell us what you are building and which pipeline you use.

we turn sentences
into matter

every asset below started as a single line of text and left as a file you can rig, light and ship

write your own sentence
Rigged fox

Rigged Fox

Stylized quadruped with a clean spine chain and auto-skinned limbs. Animation-ready out of the box.

Mecha lion

Mecha Lion

Hard-surface character with segmented plating, resolved as separate rigid pieces for mechanical motion.

Futuristic vehicle

Futuristic Vehicle

Emissive trim and PBR paint on a game-ready shell. LOD-aware topology for real-time scenes.

Dragons

Dragons

Organic sculpt with wing membranes laid out for deformation, exported with a full texture set.

a first sentence

an idea, a character, a machine?
describe what should exist and watch the concept take shape

concept preview: samples are pre-authored and nothing you type leaves your browser

a toolset at your disposal

ask about access

CHOKMAH STUDIO

Desktop workspace for batch generation, versioning and team review.

CHOKMAH API

Drop the SSP engine straight into your own pipeline over REST, with Unity and Unreal SDKs.

CHOKMAH ANIMA

Animation-first output: auto-rig presets, skinning hints and motion-capture compatible skeletons.

4K PBR TEXTURES

Albedo, normal, roughness and metallic maps generated alongside every mesh.

THE WORLD

An interactive space where a sentence becomes a character you can walk with. enter →

the generation process

from the first sentence to a file in your scene, each step is designed to keep the intent intact and the topology clean

  1. 01

    interpret

    the sentence or image is decomposed into form, material, motion and mood

  2. 02

    fold

    spiral permutation resolves that intent into quad-dominant geometry built for deformation

  3. 03

    animate

    auto-rig and skinning land the asset ready for your timeline, with mocap-compatible skeletons

  4. 04

    deliver

    OBJ / FBX / GLTF with a full PBR set, straight into Unity, Unreal, Blender or Maya

Take part in
the next way to build

joining CHOKMAH Labs means shaping how studios move from an idea to a rigged asset in one step, for the games, films and products of tomorrow.

GET IN TOUCH WITH US